That recent change I made to speed up the processing also revealed a bug that occurred whenever a function scope was resized. This led to an overhaul of the variable storage system that may or may not have been necessary but will speed things up anyways because there are fewer function calls to make.
At the same time, I’ve decided to change some language semantics. Previously, when assigning data (such as a number) to a variable, the original function was retained, but the return was now a “constant return”. This meant that calling the function on the variable would return this “constant return” rather than the function, yet the members of the original function were still accessible. This “constant return” feature was originally designed to be a shortcut, but, ironically, it goes against the intended language design because this syntactic sugar was actually intended to be a shortcut for creating a new function. Now it will be.
Continue reading “Progress Report #8”
Currently, I’ve been working on bindings for Copper with Irrlicht – a project I’ll probably write about later. I started to consider how much memory I was using by creating wrappings for every little thing. Naturally, I wanted things both small yet convenient. (It’s true that it would be better just to write a native GUI for Copper, but that’s asking alot out of myself.) I wanted the easiest way to have maximum control, but Irrlicht bindings send everything through a tunnel – i.e. when you want an attribute of something, you get all of the attributes. I could dump the ones I didn’t want, but what’s the point? Isn’t it faster to just load all of them into a Copper function?
That got me thinking… how much memory are Copper function-objects actually using?
Continue reading “Allocate Little, Gain Much”
Pointers are always a pain. I have found the only safe ways to work with them that both avoids memory leaks and segfaults. Unfortunately, there are some things lost that even ruin some expectations in Copper.
Continue reading “Solving the Shortcut Dilemma”
In Copper, to end the program, you simply have to enter the word “exit”. In a way, that’s exactly what I’m doing now. I intend to write a few more articles about using Copper, especially some of the cool tricks you can do with it, but as far as I’m concerned, the language is essentially done and the virtual machine is in a stable state. The new documentation is now available on Github.
Continue reading “Program exit”
My old documentation was hand-coded in HTML. I thought that would be the right way to go at first because, after all, the language was “simple”. Then again, how can anything be simple when it’s over 6000 lines of code? Having become tired of coding documentation, I decided to switch to markup, and with a shiny new logo and a nice docs generator, I now have more professional-looking documentation on Github.
Continue reading “docs = new Docs()”
These past couple weeks, I’ve run across a couple of rather serious bugs, resulting in fixes now incorporated in version 0.41 (master/Enu). On the C++ side, everything was fine, but as far as the language of Copper is concerned, certain things were horribly wrong. Such is the nature of software.
Continue reading “Bug Fixes! (Version 0.41)”
Back at it again, this time I’ve made some important bug fixes that have laid hidden since branch Cheetah. Uh oh. Sometimes a bug can be simply reference counting too much, in which case, we call it a memory leak. The major issue, however, was a parsing bug that duplicated variable address names. Hard to believe I missed something as important as that, but it required a certain state of the parser, so I don’t feel quite as bad about missing it. In any case, those are done.
Continue reading “Progress Report #7”