Tag: C++

Progress Report #10 – Filling in Gaps

New changes this week in Copper fill in some of the gaps that show up when trying to use Copper for real-world projects. The first of these is the indication of the support of multiple interfaces, which solves the dilemma of distinguishing between polymorphic objects turned into Copper objects. The second is the addition of a system function that enables the sharing of user-created function bodies.

In other notes, the string_map extension received a bug fix for not correctly returning when “exit” was called in the middle of the callback function it was given.

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Progress Report #6

A number of things have changed with regards to the internals. A great deal of time has been spent trying to optimize the engine, resulting in some interesting discoveries.

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Progress Report #3

Sometimes the easiest way to see if something will work is to start coding it, writing down ideas as you go. The adage is 100 hours of programming will save you 10 hours of planning. That can be very true, but sometimes it isn’t possible to figure out if an idea will work until you try putting it together in code. You’re going to need to write some pseudo code, and you may get to the point where you’re just writing code.

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When To Use Smart Pointers

You could very easily go crazy with smart pointers. It seems like the safe idea, until you realize that you could be tying up memory everywhere. Perhaps you handle them carefully to avoid that issue. A more pressing problem is the mess of code they require to use them, such as is the case if you template your smart pointer class. Even if you are ok with that, your compiler might not be. GCC, for example, has a bug that won’t let you nest templates within each other. Usually you have to create some sort of wrapper class around a template. That makes accessing the data even more tedious.

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