Tag: execution speed


To increase speed of the engine, I decided to test what would happen if I made certain numbers built-in. Most people don’t need anything more than integer or double. The other types are only for tasks like saving memory (e.g. making bit-flags) or importing data (which will be handled by a different class in Copper anyways). If you want to save memory, generally you don’t use an interpreted language.
That said, what were the results?
Continue reading “Number^Power”


Type System Revise

I did some speed profiling… – something I probably should have done a before outright stating my virtual machine is “not improvable” on its blog. Of course, I know better, and that’s why I performed speed profiling.
The profiling narrowed down the bulk of the speed bottleneck to function calls (actually, it was a confirmed educated guess, but I think I know where the other bottlenecks are).
Not to the surprise of any expert, the primary issue turned out to be string comparison. Strings add up to be amazingly expensive. Currently, there are too many function calls that depend on them in the script execution section of the engine.
Continue reading “Type System Revise”