Up to this point, the foreign function system did not allow using callbacks via Engine::runFunctionObject() until after Engine::execute() or Engine::run() (which calls Engine::execute()) had completed. My recent update changes that and makes recursive execution of opcodes easier.
Back at it again, this time I’ve made some important bug fixes that have laid hidden since branch Cheetah. Uh oh. Sometimes a bug can be simply reference counting too much, in which case, we call it a memory leak. The major issue, however, was a parsing bug that duplicated variable address names. Hard to believe I missed something as important as that, but it required a certain state of the parser, so I don’t feel quite as bad about missing it. In any case, those are done.